Week 8 – Postmortem Reflection: Fizzling’s Fun House
Week 8: Fizzling’s Fun House – My Role as Marketer
๐️ Originally written on October 24, 2022, and now published as part of the MS Game Marketing and Advertising course at the University of Advancing Technology .
๐งญ Each entry in this series offered a grounded lens into project-based learning . This final postmortem reflects on the wins, challenges, and lasting insights shaping future practice.
๐ This eighth journal entry is a postmortem reflection in the series Fizzling’s Fun House – My Role as Marketer, developed through UAT Game Studios .
๐งฉ Abstract
✅ Three Things That Went Well
1. Weekly Journals as a Reflective Tool
The weekly journals served as a continuous space for reflection and alignment. They offered clarity on evolving metrics, highlighted shifts in creative direction, and helped surface patterns in my marketing practice over time.
2. Reporting and Team Alignment
My reports reflected increasingly clear structure and collaboration. As the series progressed, I sharpened my storytelling through data—linking metrics such as ROI and CAC directly to marketing concepts explored in class and mock campaign strategies. These were studio reports, not live campaigns, but they clarified strategic priorities for the team and encouraged thoughtful feedback.
3. The Presentation – Lessons From Other Markets
The single in-class presentation titled “Lessons From Other Markets” focused on insights from the broadcast television and radio industries. It drew effective comparisons with the game industry around reach, targeting, licensing, and content distribution. This presentation helped synthesize academic concepts with real-world industry parallels.
๐ง Three Things That Could Be Better
1. Reports
2. Higher Efficiency for Remote Teams
While I worked from the university’s on-campus studio environment, many of my teammates contributed remotely. Our workflow blended well across locations thanks to structured communication and documentation. Studio reports were submitted through the university account and internal reporting systems, followed by meetings held on Microsoft Teams and Discord. This consistent, cross-platform collaboration ensured we stayed aligned, accountable, and productive.
3. Create a Supportive Work Environment
A sense of emotional safety and mutual encouragement emerged as a key strength. Whether through informal check-ins or collaborative problem-solving, the project cultivated a work culture where ideas were welcomed, and feedback was constructive—fostering creative resilience.
Modern collaboration tools enhanced our ability to work across time zones and spaces. They allowed us to:
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Send and receive messages
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Ask questions
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Share documents
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Find information
These simple yet powerful practices helped unify remote and in-person efforts—turning technology into a seamless extension of the team.
Most Important Element of the Class
The most salient element of this class was the depth of learning I gained through hands-on assignments for our game studio project, Fizzling’s Fun House. Each task revealed what could be directly applied in real-world workflows—especially when marketing for a specific game or product.
| Figure 4. Core competencies strengthened through weekly reflection and team engagement. |
This course offered meaningful insight into the unique dynamics of game marketing. I’ve grown in my ability to organize complex information, build structured narratives, and design infographics that inform and engage. My writing matured to serve not just as documentation, but as a vehicle for insight and clarity.
I also developed a stronger sense of intentionality in team settings—refining communication, selecting the right digital tools for the task, pushing beyond comfort zones, seeking guidance from mentors, and embracing the value of team-building. These lessons are not just academic—they're deeply practical, and I’ll carry them forward into every future project.
Conclusion
This postmortem marks the close of my reflective journey through Fizzling’s Fun House—a studio project that pushed me to evolve as a game marketer, collaborator, and communicator. From journaling to reporting, every moment in this course became an invitation to connect data with direction, creativity with clarity.
One of the most transformative takeaways was how learning something new not only sharpens skills—it fuels confidence. Each assignment expanded my toolkit and my mindset. With every new concept applied, I felt more prepared to face real-world marketing challenges and uncover innovative pathways forward.
Gaining new skills didn’t just deepen my expertise—it revealed fresh possibilities. It strengthened my ability to think critically, solve problems creatively, and bring value to collaborative environments. These insights will continue to shape my professional journey, equipping me to lead with curiosity, purpose, and resilience in the dynamic world of games.
| Figure 5. Final reflection on growth, confidence, and future opportunities. |
๐ References – American Psychological Association (APA) Citation
Herman, M. (2022, June 15). Ten Smart Ideas to Really Improve Employee Collaboration. LumApps.
Retrieved from: https://www.lumapps.com/employee-experience/employee-collaboration-ideas/
Muthusamy, A. (2019, May). The Importance of Presentation Skills in Institutions of Higher Learning. Sunway University.
Retrieved from: https://press.sunway.edu.my/blog/importance-presentation-skills-institutions-higher-learning
Norris, K. (2017, March 17). Ten Reasons to Keep a Journal. Medium.
Retrieved from: https://medium.com/the-mission/10-reasons-to-keep-a-journal-b667d7a8374b
Robert Half Talent Solutions. (2022, October 7). Five Ways to Develop Your Workplace Collaboration Skills.
Retrieved from: https://www.roberthalf.com/blog/salaries-and-skills/soft-skills-spotlight-collaboration
Business Consi. (2013, June). Top Ten Importance of Report or Report Writing.
Retrieved from: http://bconsi.blogspot.com/2013/06/importance-of-report.html
eSlide. (n.d.). Seven Reasons Why You Still Need PowerPoint.
Retrieved from: https://eslide.com/7-reasons-why-you-still-need-powerpoint/
Series Navigation
← Week 7 – Financial Foresight & Marketing Metrics: Navigating KPIs in Game Studios
→ ๐ฎ Portfolio Spotlight: Fizzling’s Fun House - Game Marketing & Advertising in Practice
๐️ Thank you for reading this final postmortem journal entry in the Fizzling's Fun House – My Role as Marketer series.
๐ This journey wasn’t just about campaigns or KPIs—it was about navigating complexity with care, leading with purpose, and transforming learning into legacy.
๐งฉ In reflecting on what worked, what could be better, and what truly mattered—I found that postmortems aren’t closures. They’re creative openings—anchored in honesty, guided by growth, and pointing toward better futures.
You are always welcome here.
Reflecting on systems, stories, and the evolving practice of game design.