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๐ŸŽฎ Portfolio Spotlight: Fizzling’s Fun House - Game Marketing & Advertising in Practice

Creative Growth Empathy in Games Entertainment Industry Fizzling's Fun House Game Marketing Marketing Strategy UAT Game Studio Weekly Journal

๐ŸŽฎ Portfolio Spotlight: Fizzling's Fun House - Game Marketing & Advertising in Practice

Fizzling's Fun House – My Role as Marketer


๐Ÿ•Š️ Originally written on October 3, 2025, outside the official coursework for MS Game Marketing and Advertising at the University of Advancing Technology.

๐Ÿ“˜ This post concludes my journal series: Fizzling’s Fun House – My Role as Marketer, a reflective journey through game marketing, teamwork, and critical practice within UAT Game Studios.

๐ŸŽฎ As the final entry, it spotlights my portfolio piece—where strategy, storytelling, and applied learning came together to shape a unified marketing vision for Fizzling’s Fun House.

๐Ÿ“ Context: UAT Game Studios, Tempe, Arizona


๐Ÿ“Œ Abstract


This post highlights my hands-on journey in game marketing through the UAT Game Studios project, Fizzling’s Fun House. Designed as a 2D point-and-click game for children aged 5–8, the project became a proving ground for strategic marketing in games. I contributed as the graduate marketing lead, managing analysis, financials, and advertising direction. 

The experience equipped me to bridge creative ideas with measurable business logic—translating market research into actionable strategy and storytelling.

๐Ÿงฉ Project Overview


Hand-painted “Fizzling’s Fun House” logo on a warm textured background with colorful geometric accents, representing a heartfelt journey of creativity, collaboration, learning, and reflective growth in game marketing and academic studio practice.
Figure 1. A heartfelt reflection on creativity, collaboration, gratitude, and meaningful growth through Fizzling’s Fun House.

Title: Fizzling’s Fun House

Studio: UAT Game Studios
Genre: 2D Children’s Edutainment (Point-and-Click)
Role: Graduate Contributor – Game Marketing & Advertising
Platform: TBD
Term: Fall 2022
Instructor: Dr. Matthew Hue Henry
Workload: 20+ hours weekly across analysis, reporting, and collaboration


๐Ÿ“˜ Course Overview


Course: MS503 – Game Marketing and Advertising 
Grade: 97.6% (A)
Tools & Methods: Conjoint analysis, ROI, CAC modelingGoogle Forms, survey research, Dorfman–Steiner theorem (ad optimization), Persona development, and market positioning.


๐Ÿ“ˆ Major Deliverables


๐Ÿ—‚️ Market & Metrics Reports


  • Defined target audiences through survey data, leading to persona development 
  • Identified educational content preferences in caregivers for validation
  • Justified ad spend using Dorfman–Steiner elasticity modeling: optimal spend = $690,730

๐Ÿ’ก Advertising Plan


  • Mapped and evaluated marketing channels (YouTube, Facebook, Instagram), tailoring content strategy to suit different audience behaviors and platform formats

๐Ÿ’ผ Financing Strategy


  • Consolidated the marketing data, research, and performance insights into a comprehensive studio report—designed to document applied strategy and learning 


๐Ÿ“Š Presentation Highlight

Lessons from Other Markets – Broadcast Advertising


Broadcast media’s “appointment viewing” behavior inspired our strategy for timed content drops within the game—driving spikes in engagement like TV premieres. The presentation translated broadcast KPIs (e.g., GRPs, reach/frequency) into game analytics frameworks.


๐Ÿ“… Weekly Reflection Highlights


Each weekly journal allowed me to bridge theory and action. Here are some key moments:



๐Ÿ’ฌ Key Takeaways


1. Market Literacy


This project was about practicing real-world game marketing through hands-on implementation inside a functioning game studio environment.

2. Analytical Confidence


From survey design to ROI modeling, I developed the ability to turn complexity into clarity.

3. Narrative Ownership


Whether internal reports or public-facing assets, I learned the importance of message alignment. Controlling the narrative avoids mismatched expectations and enhances trust.

๐Ÿง  Most Important Element of the Class


Controlling the narrative—ensuring marketing messages remain aligned with development progress, stakeholder expectations, and player experience—is what shaped my evolution most. It’s more than storytelling—it’s trust management.

๐Ÿ“Œ Conclusion


Game marketing is where creative energy meets commercial discipline. This project taught me that strategy isn't about guessing—it’s about measuring what matters, shaping the message, and aligning vision with action. I now feel more confident in taking on complex projects that strike a balance between analytical rigor and creative flexibility.

๐Ÿ“˜ References – American Psychological Association (APA) Citation


Farris, P. W., Bendle, N. T., Pfeifer, P. E., & Reibstein, D. J. (2016). Marketing metrics: The definitive guide to measuring marketing performance (3rd ed.). Pearson Education.


Lieberman, A., & Esgate, P. (2014). The definitive guide to entertainment marketing: Bringing the moguls, the media, and the magic to the world. FT Press.


Entertainment Software Association, Newzoo, & Statista. (n.d.). Market data cited in project research.


University of Advancing Technology. (2026). MS503 course materials and UAT Game Studios documentation. Unpublished internal resources.


Series Navigation

Week 8  Postmortem Reflection: Fizzling's Fun House


๐Ÿงฉ This marks the final entry in the Fizzling’s Fun House – My Role as Marketer journal series. From foundational concepts to real-world application, each post has reflected a journey of discovery, clarity, and creative growth within UAT Game Studios.


๐Ÿ“ To explore the full portfolio—including reports, campaign artifacts, and applied metrics—this collection will be made available soon.


๐Ÿ•Š️ Thank you for reading this final portfolio entry in the "Fizzling’s Fun House – My Role as Marketer" series.

๐Ÿ“˜ This concluding post captures the synthesis of academic insight and studio-based marketing execution—proving that marketing mastery grows not just through theory but through purposeful iteration and applied storytelling.

๐Ÿ’ก This series has been a journey through data-driven storytelling, studio collaboration, and creative problem-solving—guided always by empathy, clarity, and measurable impact.

✨ This journey ends here, but the practices, insights, and clarity gained will shape the next steps in my work across marketing, game design, and collaborative production. These reflections are shared with sincerity and purpose. May they inspire further innovation, collaboration, and care in your own creative pursuits.

You are always welcome here.

Reflecting on systems, stories, and the evolving practice of game design.