๐ฎ Portfolio Spotlight: Fizzling's Fun House - Game Marketing & Advertising in Practice
Fizzling's Fun House – My Role as Marketer
๐️ Originally written on October 3, 2025, outside the official coursework for MS Game Marketing and Advertising at the University of Advancing Technology.
๐ This post concludes my journal series: Fizzling’s Fun House – My Role as Marketer, a reflective journey through game marketing, teamwork, and critical practice within UAT Game Studios.
๐ฎ As the final entry, it spotlights my portfolio piece—where strategy, storytelling, and applied learning came together to shape a unified marketing vision for Fizzling’s Fun House.๐ Abstract
๐งฉ Project Overview
| Figure 1. A heartfelt reflection on creativity, collaboration, gratitude, and meaningful growth through Fizzling’s Fun House. |
Studio: UAT Game Studios
Genre: 2D Children’s Edutainment (Point-and-Click)
Role: Graduate Contributor – Game Marketing & Advertising
Platform: TBD
Term: Fall 2022
Instructor: Dr. Matthew Hue Henry
Workload: 20+ hours weekly across analysis, reporting, and collaboration
๐ Course Overview
Course: MS503 – Game Marketing and Advertising
Grade: 97.6% (A)
Tools & Methods: Conjoint analysis, ROI, CAC modeling, Google Forms, survey research, Dorfman–Steiner theorem (ad optimization), Persona development, and market positioning.
๐ Major Deliverables
๐️ Market & Metrics Reports
- Defined target audiences through survey data, leading to persona development
- Identified educational content preferences in caregivers for validation
- Calculated contribution margins and break-even volume: 13,649 units at a $70 price point
- Justified ad spend using Dorfman–Steiner elasticity modeling: optimal spend = $690,730
๐ก Advertising Plan
- Mapped and evaluated marketing channels (YouTube, Facebook, Instagram), tailoring content strategy to suit different audience behaviors and platform formats
- Tracked Customer Acquisition Cost (CAC) by platform
- Emphasized narrative control and message consistency to align with gameplay themes
๐ผ Financing Strategy
- Consolidated the marketing data, research, and performance insights into a comprehensive studio report—designed to document applied strategy and learning
- Explained selling costs vs. marketing costs
- Articulated equity return logic and market potential
๐ Presentation Highlight
Lessons from Other Markets – Broadcast Advertising
๐ Weekly Reflection Highlights
- Week 3: Linked market share and contribution margin to real-world development costs
- Week 5: Integrated portfolio strategy with CLV and segmentation logic
- Week 7: Unified metrics—EBITDA, NOPAT, ROI, ROMI—into one finance-aligned framework
๐ฌ Key Takeaways
1. Market Literacy
2. Analytical Confidence
3. Narrative Ownership
๐ง Most Important Element of the Class
๐ Conclusion
๐ References – American Psychological Association (APA) Citation
Farris, P. W., Bendle, N. T., Pfeifer, P. E., & Reibstein, D. J. (2016). Marketing metrics: The definitive guide to measuring marketing performance (3rd ed.). Pearson Education.
Lieberman, A., & Esgate, P. (2014). The definitive guide to entertainment marketing: Bringing the moguls, the media, and the magic to the world. FT Press.
Entertainment Software Association, Newzoo, & Statista. (n.d.). Market data cited in project research.
University of Advancing Technology. (2026). MS503 course materials and UAT Game Studios documentation. Unpublished internal resources.
Series Navigation
← Week 8 – Postmortem Reflection: Fizzling's Fun House
๐งฉ This marks the final entry in the Fizzling’s Fun House – My Role as Marketer journal series. From foundational concepts to real-world application, each post has reflected a journey of discovery, clarity, and creative growth within UAT Game Studios.
๐ To explore the full portfolio—including reports, campaign artifacts, and applied metrics—this collection will be made available soon.
๐️ Thank you for reading this final portfolio entry in the "Fizzling’s Fun House – My Role as Marketer" series.
๐ This concluding post captures the synthesis of academic insight and studio-based marketing execution—proving that marketing mastery grows not just through theory but through purposeful iteration and applied storytelling.
๐ก This series has been a journey through data-driven storytelling, studio collaboration, and creative problem-solving—guided always by empathy, clarity, and measurable impact.
✨ This journey ends here, but the practices, insights, and clarity gained will shape the next steps in my work across marketing, game design, and collaborative production. These reflections are shared with sincerity and purpose. May they inspire further innovation, collaboration, and care in your own creative pursuits.
You are always welcome here.
Reflecting on systems, stories, and the evolving practice of game design.